![]() ![]() Already spawned Hatchlings change only when entering another room. Lowers Hatchling contact damage by 5, adding it back in the form of a 1-second dung cloud that does ~5 damage. Increases any spawned Hatchlings' contact damage by 5 when at 1 Mask. While at one Mask, gaining any Lifeblood Masks negates the effect of Grubberfly's Elegy but not the effect of Fury of the Fallen. Note that this works only when the Knight has only 1 Mask left (No projectiles are sent at 1 Mask if Fury of the Fallen is not equipped). Increases the height of the projectiles from Grubberfly's Elegy by 35%.įires red projectiles at one Mask, dealing ~67.5% Nail damage per projectile. Increases the amount of SOUL received when taking damage from 15 to 25. SOUL can also be collected after death, but before the screen transition, allowing the Knight to wake up at a Bench with SOUL. Weaverlings now give the Knight SOUL when they damage enemies (3 SOUL per hit), and can even collect SOUL from enemies that normally wouldn't give any from Nail hits (such as the Collector or Siblings). įurther increases the movement speed bonus to 39%. Increases the damage dealt by the shadow to 1.5 x Nail damage. Uncollected flames will appear on the bearer's map.This page does not list combined effects of two charms that are to be expected, such as Longnail's 15% Nail length increase and Mark of Pride's 25% Nail length increase stacking additively to 40%. The bearer must seek the Grimmkin and collect their flames. Worn by those who take part in the Grimm Troupe's Ritual. Summons weaverlings to give the lonely bearer some companionship and protection. While focusing SOUL, the bearer will take on a new shape and can move freely to avoid enemies. When using Shadow Dash, the bearer's body will sharpen and damage enemies. When resting, the bearer will gain a coating of lifeblood that protects from a modest amount of damage. Protects its bearer with a hard shell while focusing SOUL.ĭrains the SOUL of its bearer and uses it to birth hatchlings. When close to death, the bearer's strength will increase. Increases the force of the bearer's nail, causing enemies to recoil further when hit. ![]() This charm is fragile, and will break if its bearer is killed.Ĭauses the bearer to find more Geo when defeating enemies. The bearer will be able to dash more often as well as dash downwards. Increases the amount of SOUL gained when striking an enemy with the nail. When recovering from damage, the bearer will remain invulnerable for longer. This charm halves health but doubles damage Increases the bearer's mastery of Nail Arts, allowing them to focus their power faster and unleash arts sooner.Īllows the bearer to charge the Dream Nail faster and collect more SOUL when striking foes. When focusing SOUL, emit a spore cloud that slowly damages enemies. When taking damage, sprout thorny vines that damage nearby foes.Ĭauses the bearer to emit a "heroic odour". Keeps its bearer from recoiling backwards when they strike an enemy with a nail. ![]() Increases the running speed of the bearer, allowing them to avoid danger or overtake rivals. Whispers its location to the bearer when the map is openĪ swarm will follow the bearer and pick up any loose Geo Activating the Overcharmed for the first time will require 5 attempts. If all Notches are being used, the Overcharmed cannot be activated. While in this state, the damage from all sources is doubled. The Overcharmed status is activated if there are more charms equipped than the number of Notches can support. Picking up a Charm Notch fully restores the Knight's health. Different charms require a different amount of notches. Charm Notches are required to equip Charms. ![]()
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